Gang beasts how to play against ai
The clumsy combat combined with these absurd, ACME-sponsored arenas makes Gang Beasts the closest gaming has come to playable Looney Tunes.Īlong with a host of new maps, Gang Beast has also launched with a handful of new modes. Floors collapse, railings shatter, conveyor belts subtly speed up until whoever is unfortunate enough to be battling on them is cast into the maw of the incinerator below. These arenas are often as unreliable in their construction as the Gang Beasts are in their movement. Usually they're framed around some precarious position, such as the roofs of two moving lorries, or a crumbling ice-floe surrounding a bobbing buoy. The other half is dictated by the arenas Boneloaf has designed for its drunken brawls to take place in. You can rush into a fight flailing your jelly arms and stand a good chance of either knocking an opponent over or decking yourself in a highly amusing fashion. Importantly, you don't need to know any of this to have a good time. Grappling is also much easier to, well, grapple with, and characters are a whole lot stickier when it comes to holding onto surfaces, able to cling on for dear-life to ledges, mantle over obstacles with a cleverly timed jump, and even climb walls with a little patience. On the other hand, Boneloaf has added the ability to both kick and headbutt your opponents, the latter being a particularly satisfying way to knock a rival flat on their back. Primarily, the difference between a punch and a grapple is less clear-cut, because of which it's considerably harder to land a physics-powered haymaker. But because Gang Beast's animation is so heavily reliant on physics, the feel of the game has altered slightly with the engine change. This results in a slicker-looking game overall, with more nuanced lighting illuminating Gang Beast's artfully textureless environments, and even more gelatinous-looking combatants.
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One of the chief alterations the developers made over the last three years was to upgrade their engine to Unity 5. That core combat, however, is just as fun as it ever was, although it does feel a little different to when I played it back 2014.
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That said, Gang Beasts is only at its best in these very specific circumstances, and on the PC you need to put up with a considerable amount of clunk to enjoy it. With four players all scrapping together, trying to thwack, hoist, and headbutt each other in arenas that range from a boxing ring to an airborne blimp, Gang Beasts is possibly the most fun you can have with three friends that won't lead to a very awkward conversation the next morning. It's as fun to watch as it is to play, its physics-powered punching and drunken jelly-baby antics make for splendid emergent comedy, and it requires no skill whatsoever to either enjoy it or excel at it. Its clumsy, chaotic, claymation-like royal rumbles – think Streets of Rage meets Tom and Jerry – are the essence of a perfect party game. Over the course of two days, squawks of glee and laughter emitted constantly from that corner of the show-floor.Īlmost four years on, it remains easy to see why Gang Beasts did, and still does, garner such affection. Throughout the event, dozens of people were clustered around Boneloaf's tiny booth (the developers had moved offices literally the day before the show, and were ill-prepared for the tsunami of adoration for their game). I first encountered Gang Beasts at Eurogamer's Rezzed Expo in 2014, where it proved to be the second most popular game of the show after that year's hot ticket, Alien: Isolation. But with January looking drier than a holiday to the Kalahari with Will Self, it's worth looking over what, had I known it was actually being released, would have been one of my most anticipated games of last year. Much as I would have liked to review it at the time, there simply wasn't enough of it, what with all the last-minute gift purchases and preparing the defences against the arrival of the Fat Man. With typically perfect comic timing, Gang Beasts launched right at the tail end of last year, stumbling into the party just as everyone else was leaving.